

Eurogamer understands the timing of these two things is unrelated. But elements of the community remain suspicious of Niantic's motives - particularly as the announcement coincided with the developer making catch rates opaque to dataminers who snoop the app's code. Now, there's a feeling that Niantic needs to lay out what it has in store for players instead.Īlready this week, Niantic announced plans to introduce the Pokémon series' coveted Master Ball item, which created a buzz. Just over a month on from Niantic's Remote Raid changes going live, the dust has now settled and the demands for a sudden U-turn have quietened down.

Shadow Raids sound like an exciting moment for Pokémon Go - at a time the game and its community feel like they need a boost. "And as you know, you cannot trade Shadow Pokémon so if you are looking to get that Shadow Shiny Legendary you'll have to test your mettle and honestly be a little bit lucky too." So the introduction of this feature gives players another opportunity to catch those Shadow Legendary Pokémon, chase the Shiny versions of those for the first time or get multiple of them so you might be able to get the right IV spread you're looking for. With previous Shadow Legendary Pokémon, you only had a very small window to get them whenever Giovanni rotated in, and we have many players who might have missed out on Shadow Articuno, Zapdos, Moltres, etc. "Moving forward, we see this as an opportunity to give people a second bite at the apple, so to speak. "Mewtwo is one of the most highly sought-after Pokémon and we want to make sure we hold it as the ultimate thing for players to want to get," Pokémon Go director Michael Steranka tells me. Tier 3 and Tier 1 raids will meanwhile feature other desirable Shadow Pokemon, such as Beldum. The current plan for Shadow Raids is for Shadow Mewtwo to debut in a special weekend event to mark the feature's arrival, before being rotated out for other Shadow Legendaries. Team Rocket will take over the game's gyms beginning next week, with all raids to feature Shadow Pokémon on Saturday, 27th May. "It is pretty finely tuned from our game design team, obviously, we're playing it a lot at the office." "And as it is for local raids only, we want to create that excitement as a real-life experience." Players will need to stay on their toes for Shadow Pokémon in Tier 3 and Tier 5 raids to become enraged at least once per battle, he continues. "We're looking for ways to make raid moments which are climactic, unique and exciting for a team," Pokémon Go senior producer John Funtanilla tells me. (Purified Gems also add another gameplay loop, as they are obtained by combining four drops of another new item - Shadow Shards - found by defeating Team Rocket throughout the game.) And in a bid to reward players for strong teamwork, players who coordinate to use Purified Gems at the same time will see the effects of these items stack. Players can fight back by using a new item, a Purified Gem, to help bring the battle back under control. In a bid to make these battles more exciting affairs than the tap-tap-tap routine of regular raiding, Shadow Pokémon have a strong chance of suddenly becoming enraged during battle, making them harder to beat. Shadow Raids will be playable in-person only, as part of Niantic's push to get people outside, but also as a way to enable some fresh gameplay mechanics. (And yes, it will also be Shiny-possible.) To kick things off, this means the ultra-powerful Shadow Mewtwo. As with regular raids, Shadow Raids will come in a variety of different difficulty levels - Tier 1, Tier 3 and Tier 5, the latter of which will feature Shadow Legendary Pokémon. As you'd expect, Shadow Raids will let players battle, defeat and capture Shadow Pokémon - the cool-looking versions of creatures that Team Rocket have souped up for themselves. How Shadow Raids workīut first, details of Shadow Raids themselves. Watch on YouTube Team Rocket takes over Pokémon Go's gyms in this Shadow Raids trailer.
